Rounds per Map: First to 4 wins (max 7; OT at 3-3)
Round Timer: 3 minutes
Attacker Rush: Off
Damage Indicator: On
Friendly Fire: On
Reverse Friendly Fire: On
Operator Bans: 2 per team per map, alternating
Map Pool
Competitive Map Pool
NCEO uses the current ranked map pool as the competition map pool. Maps are subject to update each season in line with Ubisoft's ranked rotation.
Bank
Border
Chalet
Club House
Consulate
Kafe
Nighthaven Labs
Lair
Map & Operator Bans
Series Procedure
1
Map Selection: Each team bans 3 maps from the pool. Coin flip determines ban order. Remaining 2 maps are played in the series; a third game uses a mutual pick or random selection if needed.
2
Operator Bans: Before each map, both teams have 30 seconds to ban 2 operators each (total 4 bans per map). Bans alternate: Team A bans, Team B bans, Team A bans, Team B bans.
3
Side Selection: Coin flip winner picks their starting side (attack or defense) for each map. Teams switch sides at halftime (after 6 rounds).
4
Overtime: If a map reaches 3-3, one overtime round is played. Overtime uses a coin flip for side selection. If still tied after OT, a second OT round is played with sides swapped.
Conduct
Player Conduct & Integrity
▶ All matches are played in custom lobbies (Siege's custom game feature) with both teams in the lobby.
▶ Results must be submitted with a screenshot of the final round score per map within 30 minutes of match completion.
▶ Pausing is permitted for technical issues only. Notify the opposing team via in-game text chat before pausing.
▶ Unsportsmanlike behavior, slurs, or harassment in voice/text chat are grounds for suspension.
▶ All players must have an active Ubisoft account verified by NCEO. Accounts must not be under an active Ubisoft ban.